Just wanted to add my two cents to the new version
The new agent system looks really promising, but a couple of new systems need explaining to get the most out of it. I'm guessing that the number under a city or a fort is its fortification, since that's what decreases when using sabotage, but I don't know exactly what fortifications means for an attacking army. Is it as if that number of troops was added to the stationed number, or is there a multiplier system in place? Why do tribal armies (only saying tribal because I haven't seen this for "civilized" troops) seem to stop after occupying one fort, even though the city one connection over has lesser troops and has been put down to 2 fortification?
Also, imho, the zeitgast system doesn't gel well with agents at all in the current system. I can absolutely see it being a great system for noble enthralled, but when there aren't any wars going on and no sufficiently weak targets to steer some angry tribals at, the game devolves to having three plague doctors setting up shop in different societies, passing one turn at a time while checking for new zeitgasts to slowly inch influential characters towards militaristic expansion.
This very well might be me blanking on something obvious I should be taking advantage of, or just things that haven't been added (I do understand it's an unfinished build) but that's things how I currently see them. It's great to see how you're coming along.